Receipts — did we get it right? beta
Every call we made you, graded against what actually happened. Best for holding DraftMind accountable. Beta: grading rules are still being tuned, so expect the odd miscall while we calibrate.
Your record
Pulling your graded calls…
How Receipts work
You don’t log anything. Use the site normally and this page keeps score.
1
Make a call
Run a Start/Sit, weigh a trade in the Fantasy Calculator, or ask the agent who to pick up, buy or sell. Each verdict is logged with the projection and dynasty values at that moment.
2
The games get played
A call stays pending until its week closes. Start/Sit grades Tuesday morning; trades need two weeks of value movement; waiver adds get three weeks of production.
3
We grade ourselves
Every call becomes correct, incorrect or push, and your accuracy at the top updates. Nothing is hidden or deleted.
Grading rules
- Start/Sit, head-to-head: the player we told you to start must outscore the one we benched. Within half a point is a push.
- START / FLEX / SIT alone: START is correct at 80% or more of the projection. FLEX is a push between 60% and 80%. SIT is correct if the player lands under the position baseline, incorrect at 120% or more of it.
- Trades: graded after 14 days on how the side we recommended moved in dynasty value versus the other side. Within 3 points is a push.
- Waiver adds: points per game over the next three weeks against a 12-team replacement line for the position.
- Buy / sell / hold: dynasty value change after two weeks, 3% band for a push.
- A player who didn’t play is unresolvable, not wrong. Injuries aren’t a bad call.
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Your calls
Newest week first. Tap a call for the player’s full profile.
Type
Outcome
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Model accuracy scoreboard
How far each projection model has missed real weekly fantasy points this season, on average. Shorter bar = smaller miss. The baselines are the bar every model has to clear.
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